It looks interesting but I'm on my phone and it's definitely not playable on mobile. All I can see are the help dialogs and some chat.
It should work on mobile. Are you able to close the chat so you can see better?
Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.
Some of its features:
- Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving.
- Silent running. Cut your emissions and witnesses can't ID you.
- Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop.
- Boarding combat. Dock with another ship and fight through it room by room.
Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB.
- Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority.
- Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL.
https://imgur.com/a/V8cHrddVery early, plenty of rough edges. Would love to hear what breaks for you:
2 comments
It looks interesting but I'm on my phone and it's definitely not playable on mobile. All I can see are the help dialogs and some chat.
It should work on mobile. Are you able to close the chat so you can see better?