There are many days where I feel like the right thing for my career is to focus on building meaningful software that solves an actual problem. Then there are days like today, especially after seeing this.
This is an awful read on this acquisition.
They didn't acquire Moltbook because of the software. Meta is far behind on the AI front especially as it applies to usage adoption. OpenClaw has begun showing new consumer use cases and Moltbook is directionally down a similar path.
They get the team that built it and have more people on the AI initiative who are consumer-centric.
I've watched Matt Schlicht from the team always experiment with cool new use cases of AI and other technologies and now him and Ben have a bigger lab with resources to potentially spawn out larger initiatives.
The lesson here is to spend less time focused on doing what you think is the right thing and spend more time tinkering.
If they ever do anything again it will be a miracle. Meta is where smart people go to trade in their ambition and morals for stock grants and golden handcuffs.
Having been acquired by facebook, its a pretty accurate read.
If they land in the right org, they'll be allowed to maintain the open version (see https://www.mapillary.com/) However that's a rare outcome.
They'll be dumped in some org, and then bit by bit told that they can't do what they were doing before and now need to "forge alignment" or some other bullshit by posting on workplace.
They will need to deliver impact, But, as there are 3 other teams trying to do the same thing as you, you'll either be used as a battering ram by your org to smash the competition, or offered up as meat to save headcount.
I genuinely don't understand OpenClaw
It's a worse version of Claude Code that you set up to work over common chat apps, from what I gather?
Why would I not just use a Discord/WhatsApp bot etc plugged into Claude Code/Codex?
First you have to agree that Claude Code might be useful for some non-repo task, like helping with your taxes or organizing your bookmarks.
Next, consider how you might deploy isolated Claude Code instances for these specific task areas, and manage/scale that - hooks, permissions, skills, commands, context, and the like - and wire them up to some non-terminal i/o so you can communicate with them more easily. This is the agent shape.
Now, give these agents access to long term memory, some notion of a personality/guiding principles, and some agency to find new skills and even self-improve. You could leave this last part out and still have something valuable.
That’s Openclaw in a nutshell. Yes you could just plug Discord into Claude Code, add a cron job for analyzing memory, a soul.md, update some system prompts, add some shell scripts to manage a bunch of these, and you’d be on the same journey that led Peter to Openclaw.
I share the feeling; but people using it are mostly non-technicals (despite the 50+ config files lol) and are just runing it constantly to do random things.
But a message bot + Claude Code/Codex would be the better version
Does it only work with chat apps? I've never used it, but I thought all the hype was from it being promoted as the first real general-purpose PC-using layer that could run on anything. What can it run on then?
Here you are giving away billion dollar ideas.
ツ
You forgot the part where you give it unfiltered access to everything.
(Not that I endorse that. I find peoope doing such wildly irresponsible.)
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> They get the team that built it and have more people on the AI initiative who are consumer-centric.
Who are comfortable releasing systems with horrible security, while proudly stating they never read the code? And with metrics that can be gamed by anyone, but that got reported to literally the entire world?
> The lesson here is to spend less time focused on doing what you think is the right thing and spend more time tinkering.
I'd say the lesson here is that clown world keeps on giving, but hey, maybe I'm just jealous ;)
It feels like the clowns have been winning my entire career.
Clowns get the attention and the attention usually makes for winners.
Could you imagine giving MetaClaw full access to your local file system, email, web browser, and all other applications? What could possibly go wrong.
Thought and came up with nothing.
The only currency in a world where AI does everything is your ability to get human attention. So from that perspective moltbook is a huge success.
If Mark hired these people to do anything other than viral marketing, i.e. if he thinks they're visionaries who are going to make amazing apps, he's deluded.
You're so right.
You can already see how the same thing has played out with computer games. With the modern engines such as Unity almost anyone can make a game. And almost everyone suffers.
And as a result there's now a million games most of which are poor quality asset flips. Everybody suffers, creators and consumers. Race to the bottom where the bottom has been reached. Prices are zero and earnings are zero.
If 15 years ago an indie game dev would allocate 80% to making the game and 20% to marketing etc. Today that will not get anything but it's much better to spend 20% on the game and 80% on the marketing, SEO optimization and attention harvesting. It's a shouting match where it's all about winning the shouting match not producing the best content.
Another race to the bottom.
idk, indie games that come to my attention seem to be very polished. Which one is successful and fits your criteria?
There are millions of asset flips, but the top indie games have never been better. It’s hard for indie developers because there’s so much competition: you need to heavily promote a quality game only because there are so many other quality games.
Likewise these tools have enabled many more people to create vibe-coded slop, and may lead to more quality software (making it harder to stand out without marketing), but the best software will only get better.
The implication is that the gatekeeping has become marketing dollars, when it used to be skill at making a fun game. I don't think we're in a better situation today.
There are fun games that succeed without marketing, e.g. Balatro, and there are bad games that fail despite it, e.g. Highguard.
The reason that “skill at making a fun game” doesn’t guarantee success is because there are so many fun games. Much less, if at all, because there is so many slop.
I disagree that accessibility is a detractor here.
There's never been a better time to be an indie dev. I'd rather have 1/1000 indie games be awesome than being force fed whatever storefront disguised as a game 'AAA' publishers poop out every year.
Just look at how slay the spire is doing up against marathon right now. Which of those was shouting the loudest? Highguard anyone?
I'll second this.
It is true that the indy game market is brutal but it's always been brutal.
You don't really hear about a crisis at the indy game level though, rather at the AAA game level there is much of "we'd like to use our market power to take out the risk in game development" and then years later we realize they took out all the value before they took out the risk and now they're doomed.
Mark got lucky enough once he can be wrong the rest of his life and still not be exposed to a cost for it. Purpose of the system is what it does.
... I think he's got an affinity for other people and organizations that have succeeded in the same way. The idea that somebody out there might have a workmanlike approach to life and be able to get consistent results at something would be a threat to his worldview.
> They get the team that built it and have more people on the AI initiative who are consumer-centric.
Whom are you kidding? This is about getting ads in front of eyeballs, nothing else.
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uhhh that's a wild take
Good take
This whole site is full of tinkerers and I'm pretty almost none are getting rich off it or having their projects go anywhere.
It is like musical one hit wonders, but for software.
Some dumb idea which just hits at the right moment and makes a bunch of money.
Does anyone remember the Iphone IFart app that was sold for $1 million?
Probably not because it never happened. They did try to sell it though.
The person that got the top spot for "flashlight" in the app store back in the days made about $600k on it before apple made it a built in function. Just copied existing apps and got lucky. https://www.vg.no/nyheter/i/92ybl/erik-ble-app-millionaer-de...
it's the AI wave of the original viral app store apps like "Yo" and "I am Rich".
To this day I swear I want Yo. I’d use it daily.
In this case in particular it looks like an acquihire.
Meta just saw two engineers actually execute on the joke about "building Facebook in a weekend" except that it then really took off in its target niche and generated a ton of press.
I don't doubt that they're interested in the AI aspect, but I suspect that a significant contributor was that they demonstrated competence right in the middle of Meta's wheelhouse so why not just grab these guys?
It's also part of their longer-term trend of buying or burying any company that starts to get any press as a social media site of note outside of major players where that hasn't been an option.
This is really it. At Meta's scale, even if it's an long-shot for a competitor to hurt them, it's worth turning those low odds into zero odds.
Yet Zuck can somehow argue with a straight face FB has competition (apparently they straight up used to delete links to competitors like Google+ at the time, and also the constant copying of Snapchat) and Hacker News can split hairs over trivial definitions like "wdym fb no competition? email exists" or whatever
Those “early” ai generated avatars created from you sending in a handful of your own photos. Absolutely printed money, hit right as mildly technical people could use the tech + the tech was developed enough, but before normal people could easily do it.
It's easy to dismiss as more A.I. FOMO. I mean, Meta's AI has half the IQ of ChatGPT or Gemini. However, a fake social network full of generated content might well be a solution for Meta's problems where their userbase inevitably doesn't measure up to what they wish it would.
Was going to cynically suggest they were just going to merge the two sites and then pretend they had higher user counts at their next earnings, but adding even more (better?) fake content is probably the more plausible idea.
I am right there with you. We might lack the language to describe this emotional state; its like the opposite of FAFO? There's also this nuance that they were acquired by meta so yeah they're rich but now they're working for not-serious people and will flame out in 18 months.
> There's also this nuance that they were acquired by meta so yeah they're rich but now they're working for not-serious people and will flame out in 18 months.
For the lack of a better word, this feels like cope. In the modern world, being rich easily covers any of those other 'downsides'. Rich people will have a far better life than I and probably many other people here ever will, despite what the situation is like in the rest of their lives.
The opposite of FAFO would be KACA: Know Ahead & Confirm Apathetically.
My exact state of mind since at least 2012 Mayan Flipocalypse.
FACO, f around and cash out
> now they're working for not-serious people
Worse, they are working for extreme sociopaths.
And with even more.
A lot of people find their lives ruined after suddenly becoming rich. Perhaps a second removed cousin tries to be your best pal out of nowhere, etc etc.
Also you might not like being the type of person that builds moltbook. People you like might not like that type of person either!
No reason to feel bad.
The key seems to be to get rich slowly, or anonymously. Do not give people the idea you have more money than you know what to do with, and life will continue as it did before.
> Livies ruined after suddenly becoming rich.
This is somewhat of a myth though, in most cases, suddenly becoming rich is absolutely fantastic.
It’s not a myth, it’s a coping strategy.
If you say so. At least this has references https://en.wikipedia.org/wiki/Sudden_wealth_syndrome ¯\_(ツ)_/¯
In the past ten years I have been frustrated by the tension between working on "interesting" or "important" stuff and working on dumb trendy shit. With the current LLM trend everything has become dumb trendy sshit, which has made the decision simpler.
Ha! I stopped worrying about that when someone got $1m for the "Yo" app.
I'm reminded of the potato salad kickstarter.
Maybe not our careers, but probably our souls.
Could be worse, you could be stuck working at Meta.
Building software is only a small part of any endeavour, be it a website, a PR stunt or a career.
there is no shame in just doing the building software bit. but it does sound like you've built it up to be more than it is
For each of these successes there are many failures, as evidenced by the deluge of “Show HN” slop (which is a small fraction of all vibe-coded slop).
Because these projects are simple, there’s nothing stopping you from working on one alongside your day job building meaningful software. You can vibe-code something that actually tries to solve a real problem. You can vibe-code something interesting to learn how to generally use these tools. Although, don’t expect to get hired by OpenAI or Meta (or make any money off it).
I used to work for IPOs and bonuses. I worked in interesting areas of tech. Now if I could make my mint selling hangers, I wouldn't hesitate.
they are seeking talent, not buying the product. this is a valid strategy for devs - just to attract attention no matter what.
Over the years, Meta has bought a lot of "talent" based on a single hit, and they continue to be one-hit wonders despite being embedded at Meta, with ungodly amounts of resources at their disposal. e.g. none of the game studios they bought have produced new IP, all they do is produce content for the aging, pre-acquisition games
vibe hiring.
better than leetcode.
It’s a lesson that what you think “an actual problem” and what people want to pay you for are two different things.
I've said it before, but a mexican line cook who doesn't speak english is contributing more to the world than the average Stanford educated AI engineer at Meta.