I changed gears and moved into the video games industry at the end of 2021.
I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer:
- Watch what's happening inside buildings and design your own (optional)
- Change demand to a per-business level
- Bring the pixel art 3D render aesthetic back from the dead (e.g RollerCoaster Tycoon) [2]
I just updated my Steam page with some recent snapshots from my game. Im really happy with how the game is turning out!
[1] https://store.steampowered.com/app/2287430/Metropolis_1998/
[2] The art in my game is hand drawn though
Awesome to see your progress YesBox!
Didn't realise you'd swapped to isometric, it's looking fabulous!
Metropolis 1998 looks beautiful! (and addictive!)
Will you do a native Linux release, or has it been tested with Proton?
Also, just from watching the video and screenshots in the Steam page, it seems like a crazy amount of work. Are you doing everything by yourself?
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I came across your game last year! Can't remember how. Any hopes of macOS support?
Very very cool!
Did you roll your own engine, I know Godot has issues scaling past a certain number of simulations.
Thanks! Yes, I created my own engine to maximize efficiency (where needed). I think it was the right choice for me.
Cool! Isometric for the win :)
Looks amazing!