Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open

github.com

58 points

delduca

2 days ago


22 comments

katdork 2 days ago

It isn't open source, it's source available. You have not licensed your source code, it is thus under copyright.

Please read the open source definition; https://opensource.org/osd.

There are other phrases that are usable, such as source first (in the case of FUTO licenses) or source available (when source is under copyright but is provided).

The engine, being actually MIT, is however open source.

  • katdork 2 days ago

    Thank you for licensing your project. I appreciate your commitment to open source. More developers and people should be like you.

  • sourcegrift 2 days ago

    "open source" is not a trademark. Technically he can say whatever.

    • pinkmuffinere 2 days ago

      I don’t think Katdork is claiming the phrase “open source” is protected. He’s just saying it’s inaccurate in this case. Like claiming a fish has arms — the statement is legal, it’s just wrong.

      • katdork 2 days ago

        I'm saying that words have meaning and that meaning should ideally not diluted. But, considering the developer licensed their project as MIT, I'm very happy.

  • rustyhancock 2 days ago

    Looks like MIT license has been added to the game now too.

    Unfortunately no README.md

bradym 2 days ago

There's nothing in that repo showing what the game actually is? And url the repo is pointing at (https://reprobate.site/) is asking for login credentials.

  • delduca 2 days ago

    You are right. I have added a comment.

    • justinclift 2 days ago

      Is the comment in the README.md, or ? :)

  • Kinrany 2 days ago

    No license too.

romperstomper 2 days ago

Thanks for sharing! Good old README.md in the repo would not hurt :)

  • remipch 2 days ago

    There is "MESSAGE IN A BOTTLE.txt".

    The first game here is to understand what the code does without a high-level README.

    • romperstomper 2 days ago

      I was thinking the "MESSAGE IN A BOTTLE.txt" is rather special than a proper README :)

remipch 2 days ago

Thank you for sharing, I'm just starting to dig into Lua language and Love2D game engine.

I will explore your game source too.

bl4kers a day ago

If the source is available but no one knows how to run it or how it works, that kind of defeats the purpose

bronlund 2 days ago

If it’s done in Lua, it is usually trivial to open the source code from the game on Steam.

  • delduca a day ago

    Mind to explain?

    • bronlund 13 hours ago

      Take Balatro for instance, made in Lua using Löve2D. If you bought it on Steam and installed it, you can more or less just unzip it to see the source.

      https://gamefromscratch.com/balatro-made-with-love-love2d-th...

      • delduca 13 hours ago

        I don’t mind, as a kid I used to explore game’s data. I want same for my buyers.

        I could compile the Lua to byte code or write a layer of crypto on top of PhysFS though.

        Thank you for the heads up.

delduca 2 days ago

Now it have a LICESE file, I am working on a README.md.