I don't understand how these type of projects are still tried and get any traction... anyone who has tried them will 100% know it won't go beyond a happy path demo. If they want to seriously use/publish the app beyond playing around, it'll require weeks of iteration via AI, which will cost you an arm and a leg in tokens.
Founder of Raycast here so obviously biased but you’ll be surprised. You get a working app one-shotted pretty much all the time. Sure if it is something more complex you might need a few more prompts. Just to give you some examples on what we’ve seen: - Our support team runs on Glaze apps to review Raycast extensions. It connects to GitHub, checks out code locally, gets realtime updates and so on. - The sound agency build a functioning synthesiser for the launch video. It works even with MIDI. - We’re about to cancel a team-wide subscription and replace it with a Glaze app.
Not everything is possible yet and sure more complex things need more prompts but you’ll be surprised what Glaze is capable of already. It’s day one…
> You get a working app one-shotted pretty much all the time.
Can you one-shot a raycast alternative with this? This'll be the real test.
So… could I one-shot a Glaze competitor? ;)
More seriously, what do you believe your moat is here?
There will probably be a few of these like TextEditors. I already built this and have features in mind that I’m not sure Glaze is thinking of.
This sounds promising. If I may take advantage of you being here, what language does it write in? Does it build genuine native apps (Cocoa, WinAPI or WinUI, etc) or Electron?
The FAQ was light on technical details. But I am someone keen to read all the technical details :)
Does it generate native apps, or just Electron?
I haven't used v0 or replit before, I have the same feelings as you. But I've been thinking about building macOS apps for my personal use for a long time now. Also I'm a long time Raycast user. I have a bias here, so I've joined the waitlist, I can't be sure until I try, right?