These letters matter a lot to kids. I sent my video game idea to Nintendo as a little kid and I had the same reaction seeing that envelope from Nintendo in the mailbox addressed to me. I think it was also a bit more special pre-internet as these companies felt a bit more magical and mysterious. You can only read about them through video game magazines and see their names in the credit scenes at the end of the games. Unless you were one of those weird kids that called Nintendo Power helpline of course!
I remember also receiving that weird VHS tape from Nintendo in the mail: https://www.youtube.com/watch?v=rJzIc_c1PvE
I have no idea how I received that, but it was so cool!
Six year old me sent an idea to McDonnell Douglas for an airplane with turboprops to back up the jets in case of engine fire. There was also a fire suppression system. They sent me some nice brochures about the DC-8, -9, and -10, but looking back on it they could have mentioned that the jets are already redundant and will usually stop burning when the fuel is cut.
I hope they at least acknowledge that it was quite impressive for a six year old to understand the distinction between different types of engine and consider engine fires.
Anyway, YC's Heart Aerospace's intended commercial airframe design now does use a turboprop as a backup (for range extension beyond the capabilities of their battery electric engine), so six year old you was clearly onto something :)
> usually
I so much wish we could all get together as engineers and make a site where kids can write to and send videos etc on and we just praise them and tell them their ideas are good as a community.
Volunteer to judge the science fair?
Isn't that what happens when they post their projects on HN?
- [deleted]
In 1997 I typed up a letter to Maxis in Microsoft Creative Writer about how much I liked their games and wanted to move to America and work at Maxis when I grew up:
https://i.imgur.com/1eHcead.jpeg
Unfortunately I made the mistake of mentioning that it'd be cool if you could print out an image of your city in SimCity 2000, as you could in the previous SimCity game. That was enough to get me only this letter from legal as a response:
https://i.imgur.com/Y2wGcRt.jpeg
I did grow up to become a professional game developer though!
Creative Writer is one of the best pieces of software I've ever used. What's the state of kids software nowadays?
Pretty terrible in my experience. The good stuff for kids mostly moved to tablets and phones, but no keyboard and mouse is a limiting format, and you have to sift through a hundred bad apps to find the good one. Not much that runs easily on modern PCs comes close to the old magic. Though Tux Paint is actually very good, retaining the sense of whimsy that most modern software lacks.
It's hard to describe but it almost feels to me like media today - this applies to games and films and everything - is often created at a meta level, a simulacrum of the real thing. Like in the 80s and 90s people were trying to make things that were fun and interesting and probably based on their life experiences. And now they're trying to make things that are the best distillation of whatever was most successful before. But that makes it feel dishonest, corporate.
Even Microsoft in the 90s could still make stuff that felt fun and unique. There was a counterpart to Creative Writer called Fine Artist that was equally good.
This is a timely post. Just last night my 8 y/o asked if she could create a presentation on my laptop like they do at school. I have no idea what software they use at the elementary school.
I've let her play around with Google Docs before. But what I really wanted was something like Creative Writer that is more kid friendly. I used Gemini (sorry) to suggest some software and it suggested "Book Creator" which is intended for schools/teachers. I signed up as a fake teacher and added my kids as students and they did create some really creative books, importing images, and adding their own drawings. But it's still missing that kid-friendly vibe like Creative Writer.
Check out Canva. It might even be what they're using at school already. It doesn't have the simplicity and fun of the old stuff, but it's intuitive to use even for kids. A lot of features where they're broken convention in ways that actually make more sense than the standard, for example resizing images keeps the aspect ratio by default instead of stretching.
I made a paint app for toddlers recently, exactly because I couldn't find anything fun & useable & educational:
Love that they took the time to draft a kind letter and let you down easy. Maxis cared.
I can't tell if you're joking or not about the form letter there.
It's such a terrible response for someone that was not in fact suggesting a new feature for the franchise.
And even if it had been, rejecting the entire letter for one sentence is still bad.
It's polite. Being polite is pretty much expected here.
A lot of companies and organizations actually reply to letters/emails of any kind. Often very appropriately and not just with some boilerplate text.
I guess they have to deal with so many annoying complaints, so they are really happy if there is something joyful once in a while.
you can get a lifetime fan just by replying to a letter - like you see here. That's a very effective marketing.
I got a rejection letter once from a company I submitted my resume to (online) and I still remember that and in a positive light even though it was a rejection.
Now they just ghost you even if you went through 5 rounds of interviews and spend a bunch of your time.
Probably a smart move. Writing and mailing a letter takes a lot more time and effort than a phone call or comment online. If a person took the time to write a letter, they're probably worth taking the time to respond to.
In sixth grade language arts class we wrote letters and there were rumors that some companies, if you sent them letters saying you liked their product would send you coupons for free candy/chips/soda/etc.
There were even books that listed the companies, their addresses, and the free things they’d send you.
We did Flat Stanley in second grade[1, circa ~2000], including mailing him to someone to send him on an adventure. I sent my Stanley off to Volkswagen and he came back bearing little toy pull-back VW Beetles and smelled like a new car…
That VHS was one of my favorites. Me and my sisters would watch it over and over. Love how camp it was.
At first, I was thinking you received a cease and desist :D
Ah yes, I did similar, I pitched a game idea I had called "shadowstorm", drew out a sketch of the protagonist and sent it to Sony PlayStation address.
They sent me a letter thanking me and said that they don't develop games in a nice way.
I immediately filed that letter with the orange Sony letterhead and still have it til this day.
Good times.
> weird VHS tape
I don't remember this episode of Firefly
I can see where a lot of youtube content creators (WizardsWithGuns comes to mind...) derive their cartoonish humour from
Man that tape. I wish I still had mine!
Back then the working class was simply more powerful. Companies had to have good PR, hence feeling 'magical' or 'mysterious.' Of course now in the later stage of capitalism, these execs, investors, etc can just do full-on mask slips.
I think some of this is definitely childhood nostalgia, but its also very different world today. I don't know any kid that sees Nintendo as magical as I did. The Legend of Zelda was this weird, dark, and mysterious thing. So many games were oddly mysterious or weirdly ported from places like Japan, which had their own design language and often the translation was odd which only added to the mystique. Games came out with little to no fanfare and you just had to sort of figure them out. There were cheat books and magazines and such, but generally you had to approach this art with an open heart and open mind and sort of drink it in. If everything is a google or AI search away, then there's no real mystery anymore.
Kids today are forced to be savvy and 'realpolitick' at a young age. They just complain about the pricing and more 'inside baseball' about games and absolutely get a little brain fried by youtube gaming culture that often runs on outrage so no game is good enough. Suddenly, everyone is a critic and magic and love are hard to cultivate in a highly critical environment. Its like everyone is stuck in a Philosophy 101 class with an overly argumentative professor, forever, and its unrelenting and makes us miserable.
Also kids aren't ignorant, in fact they can be very savvy. Games constantly begging them to buy DLCs or sell them microtransaction items absolutely hurt the 'magic.' How can you develop these feelings when you feel like you're locked in the room with a shady used car salesman constantly?
I don't know if kids today can even experience that old magic. At least not in games. It seems now its only in books and getting lost in novels where magic exists now. A book can't beg you to buy an extra chapter or make you pay gems for the next sentence.
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I don't think the magic left with the Internet, but with adulthood, some combination of your own and among the C's at the company.