Hytale Calculator

hytalecalculator.com

4 points

quchao

3 hours ago


1 comment

quchao 3 hours ago

Hi HN,

I built Hytale Calculator, a fan-made Chinese calculator + data hub for Hytale players. The short version: it’s the site I wish existed when I’m about to sink an entire evening into “just one more run” and realize I’m missing 17 tiny materials I should’ve planned for.

What it does

The site focuses on the unglamorous but strangely satisfying parts of sandbox RPGs:

Crafting/material calculator: pick a target item, set a quantity, and it tells you the total ingredients you’ll need (and breaks them down cleanly).

Drop expectation & probability: choose a monster / resource, set attempts, and get an estimated expected drop count (and probability where we have enough data).

Gear/stat comparisons: compare equipment stats and see the delta in a way that makes “upgrade” decisions less emotional.

Build & progression planning: rough planning tools for build choices and upgrade paths so you can prep before jumping in.

Searchable database: items, recipes, and resources are searchable so you can treat it like a lightweight reference.

It’s mobile-friendly, and supports bookmarking and sharing, because half of the time you’re looking at this stuff while someone’s yelling “go go go” in voice chat.

Why a Chinese site?

A lot of Hytale resources are English-first, and the Chinese community tends to fragment across screenshots, group chats, and scattered notes. I wanted a single place that’s:

usable in Chinese,

calculator-first (not a giant wiki wall), and

fast enough that you don’t lose your flow mid-session.

Also, I’m one of those people who actually enjoys turning messy game data into something structured. That’s either a useful skill or a cry for help.

Data & accuracy (the honest part)

The data is compiled from public community sources (wikis and guide sites) and then normalized into a consistent structure. It updates over time as sources change.

A few important notes:

This is not an official Hytale site.

Results are best-effort estimates, because community data can be incomplete, inconsistent, or outdated.

When assumptions are used (e.g., uncertain drop rates), I try to label them clearly.

If you spot incorrect numbers, missing recipes, or weird edge cases, I’d genuinely appreciate reports — the community feedback loop is the whole point.

How it’s built (briefly)

I kept it intentionally simple: structured data + fast search + a UI that stays out of your way. The “calculator” part is mostly deterministic math on top of a normalized dataset. The hard part is not the math; it’s the “please don’t let this data become spaghetti” problem.

What I’d love feedback on

Which calculator is most valuable first? (crafting vs drops vs gear vs builds)

What do you consider “must-have” filters for search?

Should sharing focus on shareable links, exportable build codes, or both?

Anything you hate about the UX on mobile?

If you’re a Hytale player (or you’ve built fan tools before), I’d love to hear what you think — especially what’s missing.

Thanks for reading, and thanks in advance for any blunt feedback.