Homelessness wasn’t ignored in Sim City 2013, it was an integral part of managing housing supply and employment. Until I figured out how to balance things my parks were filled with homeless camps, inverting the land value effect of the park.
I’m deeply autistic about city builders and figure out the systems behind them and build metropolises. I’ve spent well over 35k hours playing city simulators since sim city on SNES and most of that with Sim City.
I haven’t given Cities 2 a try because they think cars should be free from a parking standpoint and while I can design around that to minimize the number of cars overall, it doesn’t feel real.
Parking is something every city builder tries to pretend isn’t real so I hope this game considers that a problem to solve by city designers, not the game designers…
This is really exciting, and I can’t wait to see where it goes.
Parking is a constraint in microlandia :) and parking issues have impact on company productivity and employment. however, there’s a lot of things I’m still missing, like different types of lanes (bike-proprity, bus-priority, highways, etc) so it’s one of the things i will work hard on the next month or two.