I was interested and wanted to see how much the animations burn CPU and whatnot, so I cloned the repo and went to try to build the demo but everything went to hell. The build environment is some .net thing written in C#. It comes with a "bootstrap.sh" file to get it going that immediately fails, even after installing the dotnet development environment. I fiddled around with it for some time before giving up because I was hitting an error about a Targeting Pack that was going to require me to hit a Microsoft website to fix.
But the README says the build process it just a couple of files so I figured I could just build it by hand. This involved downloading a couple more repos from the author's repo and setting up some symlinks, includes, and defines that I figured out through trial and error, but in the end I was not successful in getting the demo to build. I tried a combo of SDL2 and OpenGL3 but it bombed out with a C++ error about too many initalizers. The only good news is that I was able to cleanly build the demo_im_app code, but the main requires the ImPlatform which appears to be buggy.
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