Great idea! Wish the speed was bit more. I think it would be cool if it takes exactly 1 second to bounce between the two paddles.
Type this into your dev console to speed it up to one hit per second (or if you want in the URL bar, prefix it with `javascript:`)
(()=>{const T=1;window._u0=window._u0||update;update=function(){const W=gameCanvas.getBoundingClientRect().width,dist=0.92*W,vx=Math.abs(ball.speedX)||INITIAL_BALL_SPEED;let n=(dist/vx)/(60*T);n=Math.max(1,Math.min(20,Math.round(n)));for(let i=0;i<n;i++)_u0();};})()`
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That was my assumption as well and I'm sort of shattered that it doesn't work like this.
I thought that was the idea and felt the seconds seemed tab bit longer :)
tab -> tad
(for the sake of non-native English readers)
I don't understand either of those words in this context!
(Maybe "a tad"?)
Yes I meant a tad and made a typo too. Apologies.
That would be ideal if coupled with a mode where the paddles never miss.