Show HN: I rebuilt my AI browser game using 100 pieces of feedback from HN

In February I posted a rough AI browser‑game prototype and asking game dev tips. Then I got about 100 comments that really helped. I went back, rewrote most of it, and here’s the current state:

What’s new

- Endless world with mountains, lakes, and altitude‑based snow

- Living systems – trees grow, bears roam and charge if you trespass

- View switch – press V for first‑ or third‑person on the fly

- Guest mode – no login, just play

- Type‑anything crafting – enter “wooden glider,” “big wall,” “steak,” etc with proper materials; AI invents the recipe and stats

Still many things are raw and not-ready, but I want to keep sharing progress and gathering feedbacks.

If you try it, I’d love to hear where it falls apart first and whether the core loop feels fun.

Thanks for any feedback!

0.space

6 points

stevekwon211

2 days ago


2 comments

pompeii 2 days ago

Hey, quick feedback:

Can the walking sound be turned off when I jump? Right now, if I jump and keep moving forward, the sound of walking still plays, which is a bit annoying. When I jump, I expect not to hear steps; instead, I would prefer a jump sound, something to signal to my brain that I'm not walking on air.

  • arclogos132 a day ago

    Thanks for the feedback! We just fixed it — no more walking sounds while in the air. We’ll be adding a proper jump sound soon as well :)