First off, dont look at the outer wilds discussion on here, just play the game. Second - they didnt say how many letters we need to encode all of the observable supernova in a given year! So 100 billion galaxies, 1 per year per galaxy, we have around 1 billion to encode. Sorry two edits this moring, first one was right. due to math without coffee. 1e9/26^6 is about 3, 1e9/26^7 is less than one. So we might see 'SN2050aaaaaah'!
I bought Outer Wilds based on recommendations like yours and I found it kind of boring. The world is mostly empty and the repetitiveness wore me down. I didn't finish it.
It's a great looking game though and the first hour or two I had a blast.
Same here. I found the controls to be frustrating and the game-play loop to be kinda dull. The story on the other hand, is very good. I get that the game-play is meant to illicit certain feelings, but it just didn't do it for me. I did enjoy reading a synopsis of the story on the wiki though.
This is a common complaint, but I think the controls are actually very tight. Usually the issue is that the player is struggling with travelling in a vacuum with a ship that can quickly get up to tens of thousands of km/h and it's very difficult to judge distances in space. I realise you're unlikely to go back if you've read a story synopsis, but for anyone else I would highly suggest locking on to your target and using the two numbers (your current speed relative to the object and the distance from the object) to judge how hot you're coming in.
Question for you and commenter above, do you play games with controls similar to Outer Wilds often? Do you play many games in general? I've seen this comment a few times and I'm curious why this is such a common talking point. I thought the controls were very intuitive, so I'm curious if it's a familiarity issue or something else.
The thing about Outer Wilds for me is that it's a game about exploration, but most attempts at exploration are punished (limited time frame, sands suffocating you, "ghost matter" kills...). They stuck with a "hard scifi" control scheme where you control your character in 6dof with inertia, which makes some things unnecessarily hard and did not (IMO) add anything to the game itself. The things you interact with in the world are also annoying to use, like the machines where you need to slide a ball around by locking it with your sight... Just let me press a button already!
I think there were two separate puzzles where I had identified the correct solution, but the mechanics were so clunky that my attempt failed. Making me waste time exploring elsewhere. Had to consult a guide just to see that I had unknowingly botched the physics. Which is an awful experience for a puzzle game. Especially when the clock is working against you and some of the set pieces require very specific timing to interact with them (where doors are only open for a certain few minutes in a run).
The game is definitely a unique experience, but some of the design elements hamper the experience.
Did you play with a controller by chance? Asking because I prefer first person view games on PC
I did not play with a controller, which made Dark Bramble effectively impossible to finish because the keyboard is all-or-nothing thrust. Had to cheat to get past it. They should have said that using a controller was mandatory, not recommended.
It's not mandatory, there's 1 part in Dark Bramble where you can go a little faster if you use a very small amount of thrust. You can just use the momentum you came in on though, there's still plenty of time
Yes, the game told me it was the preferred way and I followed the advice
fair enough!
I don't recall having any problems with the controls. As long as I can invert the y axis, I'm a happy camper.
First person games: yes, quite a lot. Flight sims with wonky physics? No, not really at all.
Some of the controls were fine, but I found the ship piloting experience to be barely usable and definitely not enjoyable.
I don't play 3D games; I bought Outer Wilds for the experience, was unable to understand the controls. I tried really hard, but had to quit.
> The story on the other hand, is very good.
There seems to be lots of games that should have been movies or series instead.
This is tragic. It's one of favorite games of all time--heck, one of my favorite media experiences, period. It's worth pushing through until you get hooked.
I rage quit Outer Wilds. So repetitive, I couldn't take it despite the novel premise. The controls suck and I'm an experienced player.
LOL just started replaying OW for the first time in years, and my immediate reaction to seeing this headline was to go to the comments and make an OW reference