Sweet hack, thanks for sharing. I remember playing in the dark with luminous paper as a kid - If I remember correctly, I would take a hacked up disposable camera and put various objects in front of the paper before triggering the flash.
I imagine that you could improve the consistency and readability some by modeling the state of each pixel of paper. That way when the drum comes around you can compensate the exposure per pixel based on the current state to achieve better uniformity of display. In this way you could do exposure compensation on each row of output to make the display equally bright top to bottom. This would be similar to how a "no-refresh" epaper display works.
Interesting, I'll have to think about that. Actually, with rare earth paints, the big issue is persistence, which is rather too long. In the current script, I only turn the drum 1/4 turn, so it takes roughly 4 minutes to illuminate the same patch again. Otherwise the lowest digit tends to be blurred because it is a combination of the last two values.
Have you tried 360nm LED? The higher orbitals drop faster or so I've been told.
Another interesting suggestion to think about. Thanks.
Maybe you could make a clock based on a cylinder of sealed powder. You draw the time on it, and when it's time to update, you rotate the cylinder enough to mix the exposed powder and draw the next time.
Maybe the same thing could be done with beads and something similar to the marble machines to replenish a screen of beads, then dump it when the time is invalid.
> I would take a hacked up disposable camera
Memories unlocked of extracting the flash unit from disposable cameras to flash on demand.